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[WITH ITEMS!] POLICE BOY ESCAPE PRISON!

[WITH ITEMS!] POLICE BOY ESCAPE PRISON!

A Roblox experience owned by Cally Studios.

ObbyENescapeprisonobby

[WITH ITEMS!] POLICE BOY ESCAPE PRISON! is an obby experience created by Cally Studios on 2024-08-30. The game has accumulated 10,792,132 lifetime visits and 87,178 favorites. It holds a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

[WITH ITEMS!] POLICE BOY ESCAPE PRISON! If you enjoy the game please leave a like and favorite Thanks :DD If you find yourself stuck on a stage you freely can take a look at some of the fun items in the shop, any purchases are greatly appreciated and support me in making future games but don't feel pressured, simply playing the game is just as meaningful to me as a developer. Thank you and have fun! [WITH ITEMS!] POLICE BOY ESCAPE PRISON! - Created by Cally Studios ~ignore Tags: Candy, Candy Barry, Survive, Barry, Chef , Prison , Jail , Obby , Robot, Rainbow friends baby, Grimace, Freddy, Chica, Bonnie, Springtrap, Purple guy, FNAF movie, FNAF, Mother barry, Siren Cop, SWAT, SWAT Car, Barrys Son, Baby barry, Baby Bobby, Red baby, baby blue, Pink baby, Rainbow friends, Baller, Robot barry,

Last updated by the developer 30 May 2026, 18:56 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
10,792,132
lifetime visits
91%
liked (3,211 👍 / 329 👎)
87,178
favourites (8.1 per 1k visits)
30 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,609,665 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.