Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dust Vessel Simulator (Era 0.55)

Dust Vessel Simulator (Era 0.55)

A Roblox experience owned by Vessels Studios.

SimulatorENsimulatorexperimentearly development

Description (written by the developer; not a statement by this register)

This is a experiment that I wanted to create! Btw this does not have a lot of mobile support at the moment.

Last updated by the developer 26 Jul 2026, 16:25 UTC.

0
playing (measured 12 Aug 2026, 16:37 UTC)
1,841
lifetime visits
87%
liked (26 👍 / 4 👎)
28
favourites (15.2 per 1k visits)
30 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

thingy
6,857 R$
1.5x Exp and Gold
175 R$
Heightened Regeneration.
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome281 · 100.0% win
Killed a mob with a rarity of 1/1k or above. · collection114 · 0.00% win
Killed a mob with a rarity of 1/50k or above. · collection28 · 0.00% win
Bin Trio Beaten. · progression27 · 0.00% win
Encountered a biome thats a 1/25k chance per biome · collection8 · 0.00% win
Killed a mob with a rarity of 1/2m or above. · collection6 · 0.00% win
Encountered a biome thats a 1/1k chance per biome. · secret5 · 0.00% win
Encountered a biome thats a 1/5k chance per biome. · secret3 · 0.00% win
A Final Stand. · other1 · 0.00% win
Killed Judgement Hall Dust Sans. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.