Escape Case [RELEASE] 🔑
A Roblox experience owned by Escape Experiences.
HorrorENhorrormazeescape
Description (written by the developer; not a statement by this register)
He may be lurking in the shadows, or right behind you. Either way you'll hear it. 🤵 Select a unique character! 🔑 Find keys and unlock doors to find items! 📜 Collect pages from the wall (you'll need them)! 🍔 Collect up to 13 food items! 🏃♂️ Navigate through the maze and escape! 💀 SURVIVE!! 🙋♀️ Keep a lookout for useful tips hidden throughout the game! 🛒 Check the shop for fun and unique items and perks! 🎮 Controls CTRL to CROUCH F to enable FLASHLIGHT Models by EhJerry 🧱 UI by _qps 🎨 Programming and Map by Ford200K 👩💻 Outfits by sIimeraisedme 👔 👍 Make sure to drop a like! 🛠️ The game is still in its beta stage. So, any bugs can be reported and they will be fixed.
Last updated by the developer 27 Apr 2025, 14:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 07:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.