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HIT ME HARD AND SOFT: THE TOUR GAME

HIT ME HARD AND SOFT: THE TOUR GAME

A Roblox experience owned by ZEИITH Entertainment.

RoleplayENmusicconcert simulationbillie eilish

Description (written by the developer; not a statement by this register)

Welcome to the HIT ME HARD AND SOFT: THE TOUR GAME by Zenith Entertainment! Step in the shoes of Billie Eilish and see her performances from her perspective through our realistic game based off of her 2024 concert tour. Or see the tour from the perspective of her crew, or her fans; Here, that will be your choice to make. PERFORM THE SHOW • CONTROL THE SHOW • WATCH THE SHOW ────────────────── 🗒 NOTES: • Join our group to access the tech booth. • Join our communications server (link below) for announcements, events, info, updates & more. ────────────────── 🗓 SHOW SCHEDULE [] : Coming Soon [] : Coming Soon ────────────────── 📣 VERSION: 1.0 (Join our server for list of updates) 📊 CREDITS: Tremendouzs & LuxVeau © 2024 ZENITH ENTERTAINMENT ────────────────── TAGS: BILLIE EILISH, HIT ME HARD AND SOFT, HMHAS, TOUR, CONCERT, STADIUM, ARENA, HAPPIER THAN EVER, HTE, WHEN WE ALL FALL ASLEEP WHERE DO WE GO, WWAFAWDWG

Last updated by the developer 30 Jan 2026, 20:58 UTC.

0
playing (measured 10 Aug 2026, 23:50 UTC)
17,108
lifetime visits
73%
liked (91 👍 / 34 👎)
166
favourites (9.7 per 1k visits)
31 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played the HIT ME HARD AND SOFT: THE TOUR · welcome6,479 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.