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Cash Frenzy

Cash Frenzy

A Roblox experience owned by Meowzers' Studio.

TycoonENidlemoneybanknotes

Description (written by the developer; not a statement by this register)

Cash Frenzy 2 (Named Money Mayhem) is in the works, this game is no longer receiving updates. This game is inspired from "Banknotes" attempting another take at the idea, made from scratch Credits - Everything - @MeowzersDev Game Idea - @NikoSquared

Last updated by the developer 14 Jul 2026, 23:09 UTC.

0
playing (measured 17 Aug 2026, 19:53 UTC)
18,458
lifetime visits
52%
liked (53 👍 / 48 👎)
53
favourites (2.9 per 1k visits)
31 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
500 R$
Colorful
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,706 · 0.00% win
Early Access Player · welcome3,706 · 0.00% win
Prestige 1 · progression500 · 0.00% win
Played for 1 Hour! · other347 · 0.00% win
10k Visits · other339 · 0.00% win
Prestige 5 · progression245 · 0.00% win
Played for 2 Hours! · other237 · 0.00% win
Prestige 10 · progression143 · 0.00% win
Played for 6 Hours! · progression130 · 0.00% win
Played for 12 Hours! · other88 · 0.00% win
Prestige 15 · progression79 · 0.00% win
Played for 24 Hours! · other53 · 0.00% win
Prestige 20 · progression42 · 0.00% win
Played for 48 Hours! · progression31 · 0.00% win
Prestige 25 · other21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.