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Easy Fun Obby! (55 STAGES!)

Easy Fun Obby! (55 STAGES!)

A Roblox experience owned by [Nextlevel Studios].

ObbyENObstacle CourseParkourEasy Difficulty

Description (written by the developer; not a statement by this register)

👋 Welcome to Easy Fun Obby! ✔️ NEW UPDATE AT 50 LIKES! ❤️ Please give us a thumbs-up 👍 and favorite ⭐ if you enjoy the game. Tags: Parkour, Obby, Fun, Mega, Super, Obby but, Ultimate, Escape, Prison, Speed, Fly, Race, Idle, Win, Faster, Platformer, Easy, Obstacle Course, Rainbow, Colorful, Size, Scale, Easy Grow Obby, Grow, Grow Up, Growing, Tycoon, You're, Jump, Jumping, No Jump, Admin, Die, or Die, every second, RNG, Pets, No Jump Obby, Difficulty Chart, Impossible, Inside Out, Bulk, Easy Grow, Grow Obby, Bike, Team, Teamwork, 2 Player, Puzzle, Easy Obby, Easy Size Obby,

Last updated by the developer 21 Sept 2024, 14:23 UTC.

0
playing (measured 27 Aug 2026, 17:15 UTC)
1,149
lifetime visits
83%
liked (25 👍 / 5 👎)
16
favourites (13.9 per 1k visits)
31 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FlyingCloud
799 R$
Magic Carpet
499 R$
GrappleHook
299 R$
BoomBox
249 R$
Jetpack
249 R$
Fusion Coil
199 R$
Gravity Coil
199 R$
SuperSpeed
199 R$
Speed Coil
125 R$
DoubleJump
75 R$
VIP
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!879 · 0.00% win
You win!232 · 0.00% win
Meet the Owner!16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.