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Roblox Adventure (Full Demo)

Roblox Adventure (Full Demo)

A Roblox experience owned by Ocho community.

AdventureENplatformerdemo5 levels

Description (written by the developer; not a statement by this register)

5 levels available, after 2 months of full work on the game, finally the full demo version its here, have fun everybody (The game its inspired by a lot of plataform games)

Last updated by the developer 1 Dec 2025, 05:20 UTC.

0
playing (measured 12 Aug 2026, 04:04 UTC)
583
lifetime visits
97%
liked (32 👍 / 1 👎)
7
favourites (12.0 per 1k visits)
31 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

?
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome188 · 0.00% win
Stellar Journey · progression34 · 0.00% win
The First Crystal! (Level 1) · collection31 · 0.00% win
The First Gem! (Level 1) · collection25 · 0.00% win
YES, u played the tutorial! · welcome13 · 0.00% win
The Third Crystal! (Level 3) · collection9 · 0.00% win
The Second Crystal (Level 2) · collection9 · 0.00% win
Hidden Gem! (Level 2) · secret7 · 0.00% win
The Second Gem (Level 2) · collection6 · 0.00% win
Another Hidden Gem! (Level 3) · collection5 · 0.00% win
Gem come here! (Level 4) · collection4 · 0.00% win
Crystal Collected! (Level 4) · collection4 · 0.00% win
The Third Gem! (Level 3) · collection4 · 0.00% win
Gem Number Five! (Level 5) · collection3 · 0.00% win
Yellow Gem! (Level 4) · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9720 August 2026 — 97 % liked10 October 2026 — 97 % liked20 August 202610 October 2026
2 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 13:3597no change
20 Aug 2026, 21:1897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.