Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BESIEGE WW2

BESIEGE WW2

A Roblox experience owned by Oddysium Entertainment.

ShooterENWorld War 2FPSClass-based Shooter

Description (written by the developer; not a statement by this register)

Defenders must mark their final stand against a relentless onslaught of attackers. 3 years in the making, please like so more people can play 😄 Game is still under heavy development, expect bugs to happen all the time. New features or game mechanics may be added in Beta release. ⭐ Defenders and Attackers must defend and conquer the objective! ⭐ Kill Players and Win Matches to Level Up. ⭐ Level Up to Gain New Classes, Crates, and Guns. V1.2 EA Alpha. World War 2 II, Shooter, Trenches, World War, WW, Entrenched, Trenches, D-Day, Call of Duty, Raimbow 6 Siege, Siege, Rivals, FPS, WW2 Tycoon

Last updated by the developer 23 Jul 2025, 19:52 UTC.

0
playing (measured 18 Aug 2026, 08:30 UTC)
14,656
lifetime visits
85%
liked (88 👍 / 15 👎)
402
favourites (27.4 per 1k visits)
31 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Accessories (Pre-Order)
249 R$
Kolibri (Pre-Order)
99 R$
Aiming Trainer (Pre-Order)
79 R$
Skip Crates
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill · progression358 · 0.00% win
3 Kills · other66 · 0.00% win
10 Kills · other2 · 0.00% win
25 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.