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Pandemonium Practice [small update]

Pandemonium Practice [small update]

A Roblox experience owned by MyAmazingGroupNoDramaYAY.

OtherEN

Pandemonium Practice [small update] is an other genre Roblox experience created on 2024-09-01. The title currently has 0 players online. It has accumulated 1,276,884 lifetime visits and 5,608 favorites. The content holds a 55% like percentage.

Description (written by the developer; not a statement by this register)

pandemonium practice Comming back soon since everyone cried about it. - Felix

Last updated by the developer 11 Nov 2025, 18:33 UTC.

0
playing (measured 11 Aug 2026, 08:05 UTC)
1,276,884
lifetime visits
55%
liked (2,060 👍 / 1,686 👎)
5,602
favourites (4.4 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
3,999 R$
Gun
450 R$
Slap Glove
299 R$
Rainbow Carpet
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined the Game! · welcome327,464 · 72.7% win
Easy · other151,172 · 0.00% win
First Win · progression123,052 · 36.4% win
Hard · other35,358 · 0.00% win
Meet An Admin · other6,299 · 0.00% win
Welcome to tower slap troll tower! · welcome2,870 · 0.00% win
Impossible · other1,840 · 0.00% win
100 Wins! · progression952 · 0.00% win
Harbinger · other690 · 0.00% win
Donated! · other297 · 0.00% win
50 Win streak! · progression215 · 0.00% win
Made it to the end! · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3555no change
14 Aug 2026, 13:3455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.