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🥕 Easterhouse

🥕 Easterhouse

A Roblox experience owned by Red_Studios Community.

HorrorENnextbotshorrorsurvival

Description (written by the developer; not a statement by this register)

WARNING: Before playing, this is a nico’s nextbots fangame, all assets belong to the nico’s nextbots developers. according to our credits in the game. ⚠️DISCLAIMER: This game contains flashing lights, loud noises, and jumpscares. the main objective is to survive, but there is no objective. The game was made for entertainment and educational purposes. r6 version is in wip. please read the following directions before playing this. all assets were credited in-game. FACT: this game was made back in 5/17/2024. So please be aware that the date created was wrong back then, I transferred this game to my group because as of October, I now do group games instead of my profile. Inspired by GM_Construct, NNB, And Gmod. This update is not done yet. Everything shown is subject to change.

Last updated by the developer 9 Aug 2026, 20:29 UTC.

0
playing (measured 23 Aug 2026, 20:02 UTC)
704
lifetime visits
100%
liked (1 👍 / 0 👎)
3
favourites (4.3 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

pls donate.
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5 · 0.00% win
What Is This World? · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.