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SEA 3.0 {Demo}

SEA 3.0 {Demo}

A Roblox experience owned by DEATHWALL.

OtherENdemounfinishedshort

Description (written by the developer; not a statement by this register)

Just a Quick Demo version of SEA V3, The gameplay stops if you completed this to 45%. If that's too short then wait until the full game releases.

Last updated by the developer 6 Apr 2025, 21:58 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
1,837
lifetime visits
95%
liked (36 👍 / 2 👎)
35
favourites (19.1 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Awesome Adventurer. · other862 · 0.00% win
To Be Continued · other212 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9519 August 2026 — 95 % liked8 October 2026 — 95 % liked19 August 20268 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 08:1895no change
19 Aug 2026, 00:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.