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[Preview] Die of Death Tower Defense

[Preview] Die of Death Tower Defense

A Roblox experience owned by The creators of random games.

Tower defenseENTower DefenseDie of DeathBeta Test

Description (written by the developer; not a statement by this register)

[Preview] Die of Death Tower Defense Description: A tactical tower defense game inspired by and capturing the spirit of the original Die of Death. The project is currently in open beta testing. Current Status & Notes: • This is an early, rough build. Please expect bugs, balance issues, and potential server downtime. • All reported issues are being actively worked on. Your feedback is the primary tool for improving the game. #TowerDefense #DieOfDeath #BetaTest

Last updated by the developer 17 Jul 2026, 15:27 UTC.

0
playing (measured 14 Aug 2026, 22:35 UTC)
1,197
lifetime visits
92%
liked (22 👍 / 2 👎)
20
favourites (16.7 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 22:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome334 · 0.00% win
ALPHA · other251 · 0.00% win
Beat Starter · progression77 · 0.00% win
BETA · welcome72 · 0.00% win
Tester · welcome50 · 0.00% win
Member · social38 · 0.00% win
Meet xormer_dev · other36 · 0.00% win
Did we win? Beat Paranoy's Difficult · progression12 · 0.00% win
Beat Intermediate · progression12 · 0.00% win
Beat MISO · progression6 · 0.00% win
Beat ###### Wave · progression0 · 0.00% win
Hacker · progression0 · 0.00% win
God · progression0 · 0.00% win
Pro · progression0 · 0.00% win
Beat Release Event · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

921009619 August 2026 — 100 % liked29 August 2026 — 92 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 15:3392-8
19 Aug 2026, 14:53100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.