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Boat Obby [2 Player Obby]

Boat Obby [2 Player Obby]

A Roblox experience owned by ThreeDevs.

ObbyEN2-player co-opboat mechanicsteamwork

Boat Obby [2 Player Obby] is an obby experience created on 2024-09-01. It currently has 7 players and 13,380,142 lifetime visits. The game holds 72,623 favorites and a 93% like percentage. Players cooperate as a Steers and Engine to complete the course.

Description (written by the developer; not a statement by this register)

⛵Pair up with a friend to sail to the end! One of you becomes a Steers, and the other uses the Engine! Use teamwork and think fast to complete the obby and reach the end 🌊 🏆 Reach the end 👷‍♂️ Use teamwork and make friends! ⛵ Unlock different boats and troll others! 👍 Like for more updates! ✅ JOIN GROUP FOR FREE REVIVE ✅ https://www.roblox.com/groups/34031216 Tags: Teamwork, Obby, Two Player Obby, 2 Player Obby, Fun, Climb, Easy, Funny, Boat, Boat Obby

Last updated by the developer 24 Sept 2025, 01:54 UTC.

7
playing (measured 10 Aug 2026, 15:37 UTC)
13,380,142
lifetime visits
93%
liked (13,985 👍 / 1,016 👎)
72,625
favourites (5.4 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:378first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
799 R$
God Mode
799 R$
2x Boat Speed
299 R$
Infinite C4
299 R$
Rainbow Boat [ Skin ]
199 R$
Golden Boat [ Skin ]
199 R$
3x Boat Health
199 R$
2x Boat Health
149 R$
Sharper Turning
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome9,996,710 · 100.0% win
1st Checkpoint · progression8,949,701 · 100.0% win
2nd Checkpoint · progression2,660,501 · 53.9% win
3rd Checkpoint · progression1,256,925 · 24.1% win
4th Checkpoint · progression564,421 · 9.9% win
5th Checkpoint · progression428,015 · 5.2% win
6th Checkpoint · progression284,791 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3293no change
13 Aug 2026, 18:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.