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Boat Obby [2 Player Obby]

Boat Obby [2 Player Obby]

A Roblox experience owned by ThreeDevs.

ObbyEN2-player co-opboat mechanicsteamwork

Boat Obby [2 Player Obby] is an obby experience created on 2024-09-01. It currently has 7 players and 13,380,142 lifetime visits. The game holds 72,623 favorites and a 93% like percentage. Players cooperate as a Steers and Engine to complete the course.

Description (written by the developer; not a statement by this register)

⛵Pair up with a friend to sail to the end! One of you becomes a Steers, and the other uses the Engine! Use teamwork and think fast to complete the obby and reach the end 🌊 🏆 Reach the end 👷‍♂️ Use teamwork and make friends! ⛵ Unlock different boats and troll others! 👍 Like for more updates! ✅ JOIN GROUP FOR FREE REVIVE ✅ https://www.roblox.com/groups/34031216 Tags: Teamwork, Obby, Two Player Obby, 2 Player Obby, Fun, Climb, Easy, Funny, Boat, Boat Obby

Last updated by the developer 24 Sept 2025, 01:54 UTC.

7
playing (measured 10 Aug 2026, 15:37 UTC)
13,380,142
lifetime visits
93%
liked (14,032 👍 / 1,028 👎)
72,565
favourites (5.4 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:378first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
799 R$
God Mode
799 R$
2x Boat Speed
299 R$
Infinite C4
299 R$
Rainbow Boat [ Skin ]
199 R$
Golden Boat [ Skin ]
199 R$
3x Boat Health
199 R$
2x Boat Health
149 R$
Sharper Turning
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome10,050,050 · 100.0% win
1st Checkpoint · progression8,995,256 · 100.0% win
2nd Checkpoint · progression2,670,341 · 38.9% win
3rd Checkpoint · progression1,261,013 · 17.6% win
4th Checkpoint · progression566,169 · 9.0% win
5th Checkpoint · progression429,365 · 5.2% win
6th Checkpoint · progression285,696 · 4.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked1 November 2026 — 93 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:0593no change
22 Oct 2026, 19:0393no change
12 Oct 2026, 19:0093no change
2 Oct 2026, 18:5293no change
22 Sept 2026, 18:4993no change
12 Sept 2026, 18:4793no change
2 Sept 2026, 18:3793no change
23 Aug 2026, 18:3293no change
13 Aug 2026, 18:3293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.