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Mansion Defense Tycoon 🏠

Mansion Defense Tycoon 🏠

A Roblox experience owned by Snapzlo.

TycoonENdefensetycoonraiding

Mansion Defense Tycoon is a tycoon experience created on 2024-09-01. It has 7,349,549 lifetime visits, 32,213 favorites, and a 95% like percentage. Currently, 4 players are active. The game involves building mansions, unlocking defenders, and raiding friends' properties for cash rewards.

Description (written by the developer; not a statement by this register)

🏠 Mansion Defense Tycoon 🏠 🏗️ Build the luxury mansion of your dreams! 🦸 Unlock and power up cool defenders! 💥 Protect your mansion from waves of enemies! ⚔️ Raid your friends' mansions for cash rewards! - You make more Income based on how many buttons you own. - You also are rewarded with money per enemy you destroy. Private servers are free! 💾All progress is autosaved so you can resume back at any time!💾

Last updated by the developer 17 May 2026, 17:50 UTC.

4
playing (measured 10 Aug 2026, 15:01 UTC)
7,349,549
lifetime visits
95%
liked (46,400 👍 / 2,389 👎)
32,249
favourites (4.4 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fighter Jet
1,999 R$
Iron Man
450 R$
Captain America
450 R$
Mega Mortar
249 R$
x2 Money
249 R$
RPG
199 R$
Heavy Sniper
175 R$
SWAT
99 R$
Extra Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mansion Defense Tycoon! · welcome4,139,202 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3395no change
13 Aug 2026, 22:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.