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🚔🚘 REV & RUN: Road Rush!

🚔🚘 REV & RUN: Road Rush!

A Roblox experience owned by Black Eagle Industries.

RacingENpolice chasevehicle customizationroleplay

Description (written by the developer; not a statement by this register)

🚔 Evade the police in randomly generated cities or take on an epic highway chase. The choice is yours! 🚘 Whether you're into emergency services roleplay, car crash physics simulations, or just seeking some fast-paced casual gameplay with friends, this game has got you covered! 🚓 Alone in the server? AI police will chase you! 👮 Recruit crew for support and a more interesting ride! 💰 Earn money and XP by dealing damage or completing missions. 🎨 Customize your vehicle with tens of different rims, liveries, lightbars, and more! 🎛️ Upgrade your car to make it more sturdy, fast, or efficient! 🚧 Improve your loadout and easily capture outlaws or slip away from police! ✨ Collect exclusive liveries and show them off in your pursuits.

Last updated by the developer 22 Oct 2025, 09:03 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
24,505
lifetime visits
65%
liked (93 👍 / 51 👎)
131
favourites (5.3 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
198 R$
2x XP
148 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ready, steady, go! · welcome16,623 · 100.0% win
Played Alpha · welcome16,612 · 100.0% win
Playtime Reward: 5 minutes · other6,558 · 80.0% win
Playtime Reward: 10 minutes · other4,550 · 80.0% win
“Jail them all!” · progression3,762 · 80.0% win
Bold Move · other2,797 · 0.00% win
Phew! · other2,120 · 0.00% win
Crashed · other1,399 · 0.00% win
Playtime Reward: 15 minutes · other1,098 · 0.00% win
“You are under arrest” · other894 · 0.00% win
Exploded! · other459 · 80.0% win
Taunted! · other456 · 0.00% win
Playtime Reward: 30 minutes · other211 · 0.00% win
Playtime Reward: 60 minutes · other33 · 0.00% win
Level 5 · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6516 August 2026 — 65 % liked15 September 2026 — 65 % liked25 October 2026 — 65 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 08:3165no change
15 Sept 2026, 06:5265no change
16 Aug 2026, 06:4665first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.