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-FURRIFY-

-FURRIFY-

A Roblox experience owned by Fox-cat official group.

HorrorENhorrorsurvivalcreature-combat

Description (written by the developer; not a statement by this register)

(This game is unfinished!) You woke up in this strange lab that tests humans and animals human and animal testing? You thought this was an innocent lab seems like it’s not as innocent as you thought. You decided to explore. You don’t really know what to do. You suddenly see a weird creature it seems to be made out of some type of goo or liquid?.. all you know is that you need to survive from these creatures aka furtraxs. Fight furtraxs or become one of them. Be a furtrax and fight humans and other species with your abilities. Discover different furtraxs in the laboratory. Hide amongst other species or fight or run either is okay. do not say anything that disrespects transfurify including twisted ruin (cwaizyalien_fox has missed transfurify very since it was removed please don’t hate on Trabsfurify!) (Inspired by twisted ruin and transfurify.)

Last updated by the developer 22 Feb 2026, 17:58 UTC.

0
playing (measured 17 Aug 2026, 15:15 UTC)
778
lifetime visits
88%
liked (14 👍 / 2 👎)
8
favourites (10.3 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

99 donation?????!!!
99 R$
20 donation??!
20 R$
10 donation!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet itachi(transfur idea maker)0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.