Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
CHAIN Kill Simulator | EVENT CHRISTMAS

CHAIN Kill Simulator | EVENT CHRISTMAS

A Roblox experience owned by Rake Shrine.

SimulatorENsimulatoreliminationchristmas event

CHAIN Kill Simulator | EVENT CHRISTMAS is a simulator experience created on September 1, 2024. The game has accumulated 1,085,132 lifetime visits and 7,127 favorites. Currently, two players are active. The title holds a 71% like percentage. The description notes the experience is an elimination test being reworked for accuracy.

Description (written by the developer; not a statement by this register)

CHAIN Kill Simulator is currently being reworked to improve accuracy and better match the original game. Progress and development updates can be found in our Discord server. ———————- CHAIN Kill Simulator is an Elimination Test. Upon joining the game, you'll start with the machete as your primary tool, featuring mechanics similar to the original game, although not 100% accurate. If you’re not a fan of the game, feel free to provide constructive feedback explaining why. After that, you’re welcome to leave the group. Press F to initiate parry when welding Machete. Q to Dodge when near CHAIN - No gamepasses or products will created for this game. CHAIN (Original game from Yurixzaaa and SSpreezyy): https://www.roblox.com/games/10204250851 Suppression Studios: https://www.roblox.com/groups/15440770/SUPPRESSION-STUDIOS#!/about

Last updated by the developer 11 Apr 2026, 19:52 UTC.

2
playing (measured 10 Aug 2026, 23:05 UTC)
1,085,132
lifetime visits
71%
liked (1,855 👍 / 752 👎)
7,467
favourites (6.9 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Fresh Start · welcome408,226 · 100.0% win
BLOOD MOON · other188,581 · 59.8% win
VANQUISHED · progression166,534 · 34.8% win
RADIANCE · other141,574 · 39.1% win
green · other54,968 · 19.2% win
Christmas 2O25 · other52,897 · 100.0% win
New year 2O26 · other52,896 · 100.0% win
Pumpkin · other42,134 · 0.00% win
Spoonful · other26,181 · 7.9% win
DARKNESS · other25,428 · 7.5% win
Subterfuge · other439 · 0.00% win
Santa’s Defeat. · progression241 · 0.00% win
Defeat Frosted Jack | ADMIN BADGE | · progression194 · 0.00% win
ALTERNATIVE | ADMIN BADGE | · other115 · 0.00% win
Defeat The Headless Horsemen | UNOBTAINABLE · progression78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5371no change
14 Aug 2026, 14:5271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.