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🥳🎃  Gear Fighting (RELEASE + HALLOWEEN)

🥳🎃 Gear Fighting (RELEASE + HALLOWEEN)

A Roblox experience owned by Certified Games!.

Fighting & PvPENcombathalloween eventgear mechanics

Description (written by the developer; not a statement by this register)

⚠️ LEAVING WHILE IN COMBAT REDUCES CASH ⚠️ A silly fighting game with a mix of modern and classic structure. Use ROBLOX gears to fight against your foes in a free for all. Press E on PC to quick use special abilities. Press Q to quick open shop. Join the community server for updates and leaks! Gears save upon leaving, your loadout however, does not. You must re-equip everything upon rejoining. READ THE RULES!!! LIKE NO JOKE IT IS NOT THAT HARD!! EVENT: HALLOWEEN + RELEASE PARTY!

Last updated by the developer 30 Jun 2026, 23:14 UTC.

0
playing (measured 19 Aug 2026, 01:18 UTC)
312
lifetime visits
100%
liked (7 👍 / 0 👎)
5
favourites (16.0 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 01:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Big Green Button · welcome33 · 0.00% win
Two In One · social29 · 0.00% win
Baby's First Steps · progression18 · 0.00% win
Real Player · progression11 · 0.00% win
Hunter · progression8 · 0.00% win
Hitman · progression6 · 0.00% win
Trained Warrior · progression5 · 0.00% win
Untouchable · progression5 · 0.00% win
Teh Epik Duck!!1 · other4 · 0.00% win
Death Dodger · progression4 · 0.00% win
Throne of Skulls · progression1 · 0.00% win
Feared · progression1 · 0.00% win
The Strongest Gear Fighter. · progression1 · 0.00% win
The Executioner · progression1 · 0.00% win
Generous Sponsor · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.