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Impossible GLASS Bridge [Squid Game 3 UPD]

Impossible GLASS Bridge [Squid Game 3 UPD]

A Roblox experience owned by Glass Bridge Group :).

ObbyENSquid GameTrollBridge

Impossible GLASS Bridge [Squid Game 3 UPD] is an obby experience created on 2024-09-01. It has recorded 28,732,255 lifetime visits and 2,193,988 favorites. The game holds an 86% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

⭐️ Welcome to the Impossible Troll Bridge (Squid Game)! Your objective is to reach the end of the bridge and troll other players! 🧐🔎 If you liked our experience, Like 👍 and Favorite ⭐ the game, It means a lot to us! ❤️ Join our Group to send IDEAS for UPDATES and Feedback on the game: https://www.roblox.com/groups/33498260

Last updated by the developer 16 Sept 2025, 11:21 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
28,732,255
lifetime visits
86%
liked (19,005 👍 / 3,093 👎)
2,193,923
favourites (76.4 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL GEARS PACK!
699 R$
Show Next Binocular
666 R$
Red Laser Gun
358 R$
Flying Rainbow Carpet
301 R$
Ice Dragon Slaying Sword
299 R$
Steampunk Glove
179 R$
BAT Wings
179 R$
Fusion Coil
155 R$
Web Slinger
129 R$
VIP OPEN + STATUS
99 R$
Gravity Coil
79 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome14,224,480 · 0.00% win
You Won!! · progression972,717 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:4986no change
23 Aug 2026, 15:3686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.