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[Open Beta Test] Digimon: Reboot World

[Open Beta Test] Digimon: Reboot World

A Roblox experience owned by Digital Reboot Studios!.

RacingENDigimonMMORPGCollection

[Open Beta Test] Digimon: Reboot World is a racing experience created on 2024-09-02. The title has accumulated 935,201 lifetime visits and 14,680 favorites. Currently, zero users are playing. The experience holds a 91% like percentage. The description identifies the game as an MMORPG featuring Digimon collection, equipment, dungeons, and role-play elements.

Description (written by the developer; not a statement by this register)

A game created for true Digimon lovers. The game is an MMORPG, it contains a lot of farming and several objectives to follow in the game! 📣 Attention! The game is in Open Beta Test. Errors and Glitches may happen, but we will always be on the lookout to resolve them as soon as possible! 🐲 300+ Digimon to collect and evolve! 💍 80+ Different equipment and accessories! 🏹 Dungeons and Colosseum to participate in! 👹 Bosses to defeat in zones across the digital world! 🕹️ Role-play with friends and help each other out! 🛡️ Protect the Digital World from devastation and evil beings! Shortcuts: B - Bag 🎒 V - Digimon Information 👾 Z - Titles 🏆 G - Digimon Index 📖 Y - Cash Shop 💰

Last updated by the developer 5 Apr 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
935,201
lifetime visits
91%
liked (5,427 👍 / 523 👎)
14,672
favourites (15.7 per 1k visits)
2 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Experience
400 R$
x2 Experience
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:0891no change
24 Aug 2026, 16:1591no change
14 Aug 2026, 16:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.