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[Open Beta Test] Digimon: Reboot World

[Open Beta Test] Digimon: Reboot World

A Roblox experience owned by Digital Reboot Studios!.

RacingENDigimonMMORPGCollection

[Open Beta Test] Digimon: Reboot World is a racing experience created on 2024-09-02. The title has accumulated 935,201 lifetime visits and 14,680 favorites. Currently, zero users are playing. The experience holds a 91% like percentage. The description identifies the game as an MMORPG featuring Digimon collection, equipment, dungeons, and role-play elements.

Description (written by the developer; not a statement by this register)

A game created for true Digimon lovers. The game is an MMORPG, it contains a lot of farming and several objectives to follow in the game! 📣 Attention! The game is in Open Beta Test. Errors and Glitches may happen, but we will always be on the lookout to resolve them as soon as possible! 🐲 300+ Digimon to collect and evolve! 💍 80+ Different equipment and accessories! 🏹 Dungeons and Colosseum to participate in! 👹 Bosses to defeat in zones across the digital world! 🕹️ Role-play with friends and help each other out! 🛡️ Protect the Digital World from devastation and evil beings! Shortcuts: B - Bag 🎒 V - Digimon Information 👾 Z - Titles 🏆 G - Digimon Index 📖 Y - Cash Shop 💰

Last updated by the developer 5 Apr 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
935,201
lifetime visits
91%
liked (5,433 👍 / 522 👎)
14,639
favourites (15.7 per 1k visits)
2 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Experience
400 R$
x2 Experience
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0791no change
13 Oct 2026, 19:0591no change
3 Oct 2026, 19:0491no change
23 Sept 2026, 19:0391no change
3 Sept 2026, 18:0891no change
24 Aug 2026, 16:1591no change
14 Aug 2026, 16:0691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.