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Classes & Whatnot [ALPHAAA!!]

Classes & Whatnot [ALPHAAA!!]

A Roblox experience owned by Kartoffels.

ShooterENhero shooteralphaclasses

Description (written by the developer; not a statement by this register)

[ ⚠️ GAME IS STILL IN ALPHA | EXPECT RANDOM BUGS ⚠️ ] Classes & Whatnot is an upcoming Hero Shooter featuring 6 unique classes, each with their own unique playstyles and weapons. More information can be found in our community server. 🛠️ 💬 Want to be apart of the games development? Join our community server to join playtests, give feedback, and suggest features. 🚀 As we approach release, more exciting features are being planned! Currently in Alpha, the game is set to release NEVER. 🎉 If you enjoy the game, sharing it with others would be greatly appreciated! Credits will be listed in the game upon full release. ~ Kartoffels 🥔🥔🥔

Last updated by the developer 15 Aug 2026, 19:10 UTC.

0
playing (measured 19 Aug 2026, 22:51 UTC)
1,214
lifetime visits
84%
liked (16 👍 / 3 👎)
16
favourites (13.2 per 1k visits)
2 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pirate Sharpshooter
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome98 · 0.00% win
alpha "tester" · other51 · 0.00% win
five kill streak15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.