Escape Grandpa's House Obby
A Roblox experience owned by House Obby Studio.
ObbyENPoppy PlaytimeObbyParkour
Escape Grandpa's House Obby is an obby genre experience created on 2024-09-02. The game has accumulated 2,086,994 lifetime visits and 246,271 favorites. Currently, zero users are playing. The title holds a 66% like percentage. The description references characters from Poppy Playtime and includes various related tags.
Description (written by the developer; not a statement by this register)
Escape Grandpa's House Obby Credit: Packstabber https://www.roblox.com/games/604017090/Escape-Grandpas-House-Obby Follow me: https://www.roblox.com/users/465771760/profile Tags: Poppy, Playtime, Escape, Obby, Fun, Easy, Ride into, Escape Poppy Playtime!, Mommy Long Legs, rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , Obby obby,Escape Mommy Long Legs, Escape Mommy Long Legs, 2nd Chapter Poppy Playtime, Baldis Basics Parkour Obby Escape Fall Guys Obby Parkour RTHRO , obby , oby , obstacle , course , rainbow, obby , oby , obstacle , course , rainbow , long , popular , super , Parkour! Escape Fall Guys Obby Parkour Escape Fall Guys Obby Parkour Baldis Basics Parkour Obby poop , jello , slime , ninja , fortnite , front page , jailbreak , meep city , meep , adopt me, Long
Last updated by the developer 3 Aug 2025, 21:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.