Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RUN!

RUN!

A Roblox experience owned by Lucas Gamess.

AdventureENadventuremonstersobstacle avoidance

Description (written by the developer; not a statement by this register)

This game is Brought to you by Lucas And Oscar! This is an amazing adventure game with monsters trying to stop you going any further, can you beat them? If yes this is the perfect game for you, see you when it’s finished!! This game is not released yet but it is work in progress!

Last updated by the developer 26 Jul 2026, 15:49 UTC.

0
playing (measured 25 Aug 2026, 19:21 UTC)
2,200
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (0.9 per 1k visits)
2 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 19:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Run faster!
125 R$
support us making RUN! doesn’t do anything ingame
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

og player · welcome35 · 0.00% win
welcome · welcome35 · 0.00% win
How far you have gone.. · progression19 · 0.00% win
You found Santa! · other8 · 0.00% win
You met Lucas · other7 · 0.00% win
You met Oscar · other6 · 0.00% win
Elf : Day 1 · collection5 · 0.00% win
You found the bacon… · collection5 · 0.00% win
Warming up by the fire · other5 · 0.00% win
IM BURNING! · other4 · 0.00% win
Win the Obby it’s hard idc · progression4 · 0.00% win
Elf : day 2 · progression3 · 0.00% win
You’re an owner!! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.