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Be a Meme!

Be a Meme!

A Roblox experience owned by Sweet Home Studios.

SimulatorENsimulatoreatingleaderboards

Be a Meme! is a simulator experience created on 2024-09-02. It has recorded 1,410,739 lifetime visits and 254,342 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The experience focuses on size progression mechanics within its genre.

Description (written by the developer; not a statement by this register)

Welcome to Be a Meme! 🌟 Eat small blocks to become bigger! ⚔️ Chase and eat other players! 🚀 Use Potions and Boosts to become OP! 💸 Buy rare skins with earned cash! 🏆 Become #1 on leaderboards! 🌟Update 2🌟 🎉Balancing Changes 🐛Bug Fixes 💾 All data saved automatically! (Except Speed and Size! They also reset when you die, beware!) 📜 Gain and collect size as a meme by eating blocks on the ground and chasing other players around the map in this simulator!

Last updated by the developer 24 Jun 2026, 15:56 UTC.

0
playing (measured 10 Aug 2026, 20:50 UTC)
1,410,739
lifetime visits
80%
liked (1,738 👍 / 436 👎)
254,298
favourites (180.3 per 1k visits)
2 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Boosts
999 R$
x2 Speed [PERMANENT]
499 R$
Magnet (x2 collecting range) [PERMANENT]
499 R$
VIP
349 R$
Skibidi Toilet Meme
199 R$
x2 Kills [PERMANENT]
199 R$
x2 Size [PERMANENT]
199 R$
x2 Cash [PERMANENT]
149 R$
Troll Face Meme
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,020,470 · 0.00% win
100 Size! · progression981,528 · 0.00% win
250 Size! · progression978,625 · 0.00% win
500 Size! · progression975,631 · 0.00% win
1K Size! · other970,162 · 0.00% win
500 Cash! · other955,636 · 0.00% win
2.5K Size! · progression949,929 · 0.00% win
1K Cash! · other924,214 · 0.00% win
5K Size! · progression906,053 · 0.00% win
10K Size! · progression819,629 · 0.00% win
5K Cash! · other722,542 · 0.00% win
25K Size! · progression639,069 · 0.00% win
1 Kill! · other592,032 · 0.00% win
10K Cash! · other576,158 · 0.00% win
50K Size! · progression484,333 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:3180no change
14 Aug 2026, 12:4780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.