Paranoia
A Roblox experience owned by Ksk Studios.
HorrorENhorrorescapesound-based
Description (written by the developer; not a statement by this register)
Left Click - Interact Right Click - Close Eyes Use each death as a lesson and try to escape. The journey won't be easy... VERY highly recommanded to play with sound or making it to room 100 will be far more difficult ⚠️ Game contains loud noises. WIP
Last updated by the developer 4 Jun 2026, 16:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 06:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Aug 2026, 02:19 | 67 | no change |
| 16 Aug 2026, 02:19 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.