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Paranoia

Paranoia

A Roblox experience owned by Ksk Studios.

HorrorENhorrorescapesound-based

Description (written by the developer; not a statement by this register)

Left Click - Interact Right Click - Close Eyes Use each death as a lesson and try to escape. The journey won't be easy... VERY highly recommanded to play with sound or making it to room 100 will be far more difficult ⚠️ Game contains loud noises. WIP

Last updated by the developer 4 Jun 2026, 16:21 UTC.

0
playing (measured 12 Aug 2026, 06:18 UTC)
36,120
lifetime visits
67%
liked (340 👍 / 167 👎)
3,043
favourites (84.2 per 1k visits)
2 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Contract Signed · other2,497 · 0.00% win
Negative · other733 · 0.00% win
Unknown Caller · other466 · 0.00% win
Exit? · other198 · 0.00% win
Descent 1 · progression27 · 0.00% win
Transgression · other17 · 0.00% win
Descent 2 · progression12 · 0.00% win
FALSE EXIT · other5 · 0.00% win
Descent 3 · progression4 · 0.00% win
Descent 4 · progression0 · 0.00% win
Descent 5 · progression0 · 0.00% win
Final Chaos · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6716 August 2026 — 67 % liked26 August 2026 — 67 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:1967no change
16 Aug 2026, 02:1967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

paranoia.fandom.com0 active editors · 2,107 edits
60 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.