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Revive Atlantis

Revive Atlantis

A Roblox experience owned by fish in a bottle Official.

SimulatorENcybersecurityeducationalpuzzle

Description (written by the developer; not a statement by this register)

Welcome to Revive Atlantis! Dive beneath the waves and enter the legendary lost city of Atlantis - now under threat and in need of your help! As a cyber defender, your mission is to restore and protect this underwater wonder using your growing knowledge of cybersecurity. 🌊 Explore a stunning network of underwater domes and tubes, each representing parts of a digital network 🔐 Detect and defend against cyber threats as you work to rebuild Atlantis' systems 🧠 Learn real-world cybersecurity skills by solving puzzles and facing digital challenges 🛠️ Fortify the city’s infrastructure by identifying vulnerabilities and choosing the right way to protect its data 🎯 Aligns with high school cybersecurity curriculum - perfect for classrooms, clubs, or learning at home #Atlantis #cybersecurity #education #highschool #networksecurity #coding #gamifiedlearning #edtech #STEM #interactivelearning #teamplay #singleplayer #underwateradventure #digitaldefense #hackthedeep

Last updated by the developer 12 Aug 2025, 19:33 UTC.

0
playing (measured 12 Aug 2026, 16:47 UTC)
359,948
lifetime visits
60%
liked (442 👍 / 291 👎)
2,200
favourites (6.1 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 16:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Defeat First Malusk Wave · progression9,733 · 4.3% win
Collect 5 Data Diamonds · collection562 · 0.00% win
Defeat Meddler Leaches · progression462 · 0.00% win
Defeat Phish · progression331 · 0.00% win
Collect 10 Data Diamonds · collection226 · 0.00% win
Defeat Second Wave of Malusks · progression198 · 0.00% win
Defeat the Dee Dos Swarm · progression121 · 0.00% win
Defeat Third Wave of Malusks · progression55 · 0.00% win
Defeat all threats in Atlantis · progression43 · 0.00% win
Collect 15 Data Diamonds · collection26 · 0.00% win
Collect 20 Data Diamonds · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.514 August 2026 — 61 % liked24 August 2026 — 60 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:5260-1
14 Aug 2026, 23:3861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.