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Shattered Realms: Rebirth

Shattered Realms: Rebirth

A Roblox experience owned by kidAwes0me93 (Clan).

OtherENfan-madecharacter customizationfighting mechanics

Description (written by the developer; not a statement by this register)

Shattered ream has been developed & edited by Jürgen Schrempp. It has various characters included all the main characters. Features included of the Ransor version: you got a different kind from rider rory. Now he wears clothes for all that look same. And also look to give a make way or better version and the character of all from now we go get another level 1 with new clothes that really give good make over, but now new name. And to come new level will we can unlock another way - All the main characters have 5 attacks of basic: Fist punch attack, knee slide attack (kara), back punch attack and final kick, last, attack with final slingshot/slip on to do super. - If som

Last updated by the developer 12 Dec 2024, 23:01 UTC.

0
playing (measured 19 Aug 2026, 16:38 UTC)
381
lifetime visits
71%
liked (5 👍 / 2 👎)
4
favourites (10.5 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10k money
490 R$
3k money
239 R$
1000 money
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

My dog is broken. Please fix him. · other0 · 0.00% win
Welcome to the game · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.