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Every Second you get 1 JUMP BOOST (Obby)

Every Second you get 1 JUMP BOOST (Obby)

A Roblox experience owned by Every Second Experiences.

ObbyENjump boostobbytimed bonuses

Description (written by the developer; not a statement by this register)

🔼 HOW TO PLAY: ⏰ Stay in the game to more JUMP BOOST! 🌀 Complete challenges to get boosts! 🚀 Reach the highest point! 💥 Get ADMIN in the shop to become powerful! In Every Second you get +1 Jump Boost [OBBY], you can complete obbies inside of Every Second you get +1 Jump Boost [OBBY] and complete challenges such as getting to the top and becoming the best and buying admin although it isn't free admin its still admin and is still useful especially similar to free owner admin free op admin free admin. In Every Second you get +1 Jump Boost [OBBY], there are also timed bonuses that you can claim every 2 minutes. Also, Every Second you get +1 Jump Boost [OBBY] is one of the original versions and best versions of the Every Second you get +1 Jump Boost [OBBY] genre. I hope you enjoy Every Second you get +1 Jump Boost [OBBY]. You can also get FREE ADMIN, Free Admin free admin if you stay in the game for a while. Buy owner admin which is very op owner admin op in the shop. troll admin

Last updated by the developer 8 Sept 2024, 16:52 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
23,624
lifetime visits
81%
liked (56 👍 / 13 👎)
40
favourites (1.7 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome16,986 · 0.00% win
Max Jump Boost · other4,029 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.