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Woodcutter Simulator | Chaos Network

Woodcutter Simulator | Chaos Network

A Roblox experience owned by Chaos Network.

SimulatorENsimulatorwoodcuttingprogression

Description (written by the developer; not a statement by this register)

🌲🪓 Become the MOST POWERFUL FARMER in FARMER Simulator!💪 Ready to master the woods? Start with a simple axe and work hard to increase your strength! Every tree you cut will make you stronger. 🚀 Explore awesome worlds, unlock legendary tools, and face epic challenges. Can you cut the biggest tree of all? Prove your power and compete against friends to become the best woodcutter of all! Grab your axe and start your adventure today! 🏆🔥

Last updated by the developer 17 Sept 2024, 21:00 UTC.

0
playing (measured 13 Aug 2026, 19:36 UTC)
694
lifetime visits
89%
liked (16 👍 / 2 👎)
12
favourites (17.3 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
1,200 R$
HugeHunter
480 R$
Void
360 R$
Flame
280 R$
3 Eclosiones
260 R$
Doble Wins
200 R$
Diamond
180 R$
Suerte
120 R$
+50 Almacenamiento de mascotas
100 R$
Teleport
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ChaosNetwork · other279 · 0.00% win
1 Million · progression0 · 0.00% win
10 Billion · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.