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Story Maker ⭐

Story Maker ⭐

A Roblox experience owned by Bonic.

RoleplayENAI generationstorytellinginteractive narrative

Story Maker ⭐ is a roleplay experience created on September 3, 2024. The game currently has 9 players online and has accumulated 2,040,217 lifetime visits. It holds 98,794 favorites and maintains a 66% like percentage. The experience allows users to generate AI-acted stories from prompts.

Description (written by the developer; not a statement by this register)

Create and watch your own stories get acted out in front of you! Enter a prompt, wait in queue, and your story will be generated by AI and acted out in front of you! 👍 Please consider leaving a like! Our motivation runs on your support! ⭐ Powered by OpenAi! This API costs us a small amount of money to use so please consider supporting, but please do not feel obligated! 💰 Join our group to gain 25% more money in game! 🛠️ This game is currently in testing and we are working on improvements! Builder: Huy97x2 Coder: bonic10

Last updated by the developer 24 Feb 2026, 02:13 UTC.

9
playing (measured 10 Aug 2026, 14:20 UTC)
2,040,217
lifetime visits
66%
liked (3,595 👍 / 1,858 👎)
99,310
favourites (48.7 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome912,314 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0666no change
24 Aug 2026, 09:2166no change
14 Aug 2026, 09:1966first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.