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Story Maker ⭐

Story Maker ⭐

A Roblox experience owned by Bonic.

RoleplayENAI generationstorytellinginteractive narrative

Story Maker ⭐ is a roleplay experience created on September 3, 2024. The game currently has 9 players online and has accumulated 2,040,217 lifetime visits. It holds 98,794 favorites and maintains a 66% like percentage. The experience allows users to generate AI-acted stories from prompts.

Description (written by the developer; not a statement by this register)

Create and watch your own stories get acted out in front of you! Enter a prompt, wait in queue, and your story will be generated by AI and acted out in front of you! 👍 Please consider leaving a like! Our motivation runs on your support! ⭐ Powered by OpenAi! This API costs us a small amount of money to use so please consider supporting, but please do not feel obligated! 💰 Join our group to gain 25% more money in game! 🛠️ This game is currently in testing and we are working on improvements! Builder: Huy97x2 Coder: bonic10

Last updated by the developer 24 Feb 2026, 02:13 UTC.

9
playing (measured 10 Aug 2026, 14:20 UTC)
2,040,217
lifetime visits
66%
liked (3,645 👍 / 1,904 👎)
101,309
favourites (49.7 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome937,048 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked24 August 2026 — 66 % liked3 September 2026 — 66 % liked13 September 2026 — 66 % liked23 September 2026 — 66 % liked3 October 2026 — 66 % liked13 October 2026 — 66 % liked23 October 2026 — 66 % liked2 November 2026 — 66 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:1966no change
23 Oct 2026, 12:1966no change
13 Oct 2026, 12:1866no change
3 Oct 2026, 12:1766no change
23 Sept 2026, 12:1666no change
13 Sept 2026, 12:0666no change
3 Sept 2026, 12:0666no change
24 Aug 2026, 09:2166no change
14 Aug 2026, 09:1966first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.