Buried Alive π
A Roblox experience owned by ChainLemonade Studios.
HorrorENhorrorsurvival challengestory-driven
Buried Alive π is a horror experience created on 2024-09-04. It has recorded 763,689 lifetime visits and 25,829 favorites. The game holds a 64% like percentage. Currently, zero users are playing. The description mentions a burial survival challenge with potential endings and in-game perks.
Description (written by the developer; not a statement by this register)
You accept a challenge to be buried alive. If you survive, you win a big prize... but at what cost? π 50K Likes = New Ending π π Join the ChainLemonade Studios group for a free in-game PRIZE! π https://www.roblox.com/groups/5916008/ChainLemonade-Studios#!/about π Play with the sound up for the best experience! π π Struggling to survive? Check out the store for some helpful perks to help you survive! π Tags: Ben, Story, Roleplay, Adventure, Rainbow, Friends, Creepy, Adventure, Adopt, Christmas, Winter, Snow, funny, Horror, Terror, Scary, space, Christmas, Pet, Robber, Break, poppy playtime, Huggy, Doors, the amazing digital circus, Donate, School, Horror, Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Clicker, rainbow, Monster, Monsters, Run, Fun, Happy
Last updated by the developer 13 Jul 2026, 19:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.