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Swarm Survival [Demonic Update]

Swarm Survival [Demonic Update]

A Roblox experience owned by Crunchy Orc Casual.

SurvivalENtower defensehorde survivalalpha build

Swarm Survival [Demonic Update] is a survival experience created on 2024-09-04. It has accumulated 16,941,351 lifetime visits and 21,579 favorites. Currently, 111 players are active. The title holds a 55% like percentage. Developers Groogy and Aza list the project as being in an alpha state.

Description (written by the developer; not a statement by this register)

Game is in Alpha - There will be a some bugs! How to survive Against ungodly numbers of monsters: -Build defences during the day and buy armor and weapons -Get good lol Please report bugs and share feedback Made by Groogy and Aza

Last updated by the developer 22 Aug 2026, 15:53 UTC.

99
playing (measured 23 Aug 2026, 20:50 UTC)
17,015,245
lifetime visits
55%
liked (5,512 👍 / 4,506 👎)
23,443
favourites (1.4 per 1k visits)
4 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

81238159.510 August 2026 — 81 players21 August 2026 — 118 players21 August 2026 — 112 players21 August 2026 — 109 players21 August 2026 — 116 players22 August 2026 — 142 players22 August 2026 — 195 players22 August 2026 — 176 players22 August 2026 — 173 players22 August 2026 — 146 players22 August 2026 — 144 players22 August 2026 — 167 players22 August 2026 — 156 players22 August 2026 — 156 players22 August 2026 — 153 players22 August 2026 — 156 players22 August 2026 — 181 players22 August 2026 — 238 players22 August 2026 — 232 players22 August 2026 — 206 players22 August 2026 — 163 players22 August 2026 — 162 players22 August 2026 — 153 players22 August 2026 — 146 players22 August 2026 — 137 players22 August 2026 — 134 players22 August 2026 — 118 players22 August 2026 — 127 players22 August 2026 — 123 players23 August 2026 — 130 players23 August 2026 — 149 players23 August 2026 — 163 players23 August 2026 — 128 players23 August 2026 — 158 players23 August 2026 — 147 players23 August 2026 — 106 players23 August 2026 — 141 players23 August 2026 — 130 players23 August 2026 — 122 players23 August 2026 — 107 players23 August 2026 — 138 players23 August 2026 — 195 players23 August 2026 — 170 players23 August 2026 — 130 players23 August 2026 — 143 players23 August 2026 — 126 players23 August 2026 — 122 players23 August 2026 — 144 players23 August 2026 — 119 players23 August 2026 — 99 players9910 August 202623 August 2026
50 measurements spanning 13 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–262 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 50
Measured (UTC)PlayersChange
23 Aug 2026, 20:5099-20
23 Aug 2026, 19:50119-25
23 Aug 2026, 18:50144+22
23 Aug 2026, 17:50122-4
23 Aug 2026, 16:50126-17
23 Aug 2026, 15:50143+13
23 Aug 2026, 14:50130-40
23 Aug 2026, 13:50170-25
23 Aug 2026, 12:50195+57
23 Aug 2026, 11:50138+31
23 Aug 2026, 10:50107-15
23 Aug 2026, 09:50122-8
23 Aug 2026, 08:50130-11
23 Aug 2026, 07:50141+35
23 Aug 2026, 06:50106-41
23 Aug 2026, 05:50147-11
23 Aug 2026, 04:50158+30
23 Aug 2026, 03:50128-35
23 Aug 2026, 02:50163+14
23 Aug 2026, 01:50149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Builder Pack
150 R$
Cultist Pact
150 R$
Bloat Body
99 R$
Ghost Body
80 R$
Cultist Robe
50 R$
Life Drain Dagger
45 R$
Cultist Hood
45 R$
Shield Art - Holy Roman Empire
35 R$
Shield Art - Roman Empire
35 R$
Shield Art - Black Dragon
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive the Night · progression1,284,443 · 20.8% win
Survive 3 Nights in a row · progression302,807 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5513 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked12 September 2026 — 55 % liked22 September 2026 — 55 % liked2 October 2026 — 55 % liked12 October 2026 — 55 % liked22 October 2026 — 55 % liked1 November 2026 — 55 % liked13 August 20261 November 2026
57 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 57
Measured (UTC)% likedChange
1 Nov 2026, 17:5355no change
22 Oct 2026, 17:5255no change
12 Oct 2026, 17:5155no change
2 Oct 2026, 17:5055no change
22 Sept 2026, 17:4955no change
12 Sept 2026, 17:4555no change
2 Sept 2026, 17:3755no change
23 Aug 2026, 20:5055no change
23 Aug 2026, 19:5055no change
23 Aug 2026, 18:5055no change
23 Aug 2026, 17:5055no change
23 Aug 2026, 16:5055no change
23 Aug 2026, 15:5055no change
23 Aug 2026, 14:5055no change
23 Aug 2026, 13:5055no change
23 Aug 2026, 12:5055no change
23 Aug 2026, 11:5055no change
23 Aug 2026, 10:5055no change
23 Aug 2026, 09:5055no change
23 Aug 2026, 08:5055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.