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Swarm Survival [Demonic Update]

Swarm Survival [Demonic Update]

A Roblox experience owned by Crunchy Orc Casual.

SurvivalENtower defensehorde survivalalpha build

Swarm Survival [Demonic Update] is a survival experience created on 2024-09-04. It has accumulated 16,941,351 lifetime visits and 21,579 favorites. Currently, 111 players are active. The title holds a 55% like percentage. Developers Groogy and Aza list the project as being in an alpha state.

Description (written by the developer; not a statement by this register)

Game is in Alpha - There will be a some bugs! How to survive Against ungodly numbers of monsters: -Build defences during the day and buy armor and weapons -Get good lol Please report bugs and share feedback Made by Groogy and Aza

Last updated by the developer 22 Aug 2026, 15:53 UTC.

99
playing (measured 23 Aug 2026, 20:50 UTC)
17,015,245
lifetime visits
55%
liked (5,226 👍 / 4,333 👎)
21,828
favourites (1.3 per 1k visits)
4 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

81238159.510 August 2026 — 81 players21 August 2026 — 118 players21 August 2026 — 112 players21 August 2026 — 109 players21 August 2026 — 116 players22 August 2026 — 142 players22 August 2026 — 195 players22 August 2026 — 176 players22 August 2026 — 173 players22 August 2026 — 146 players22 August 2026 — 144 players22 August 2026 — 167 players22 August 2026 — 156 players22 August 2026 — 156 players22 August 2026 — 153 players22 August 2026 — 156 players22 August 2026 — 181 players22 August 2026 — 238 players22 August 2026 — 232 players22 August 2026 — 206 players22 August 2026 — 163 players22 August 2026 — 162 players22 August 2026 — 153 players22 August 2026 — 146 players22 August 2026 — 137 players22 August 2026 — 134 players22 August 2026 — 118 players22 August 2026 — 127 players22 August 2026 — 123 players23 August 2026 — 130 players23 August 2026 — 149 players23 August 2026 — 163 players23 August 2026 — 128 players23 August 2026 — 158 players23 August 2026 — 147 players23 August 2026 — 106 players23 August 2026 — 141 players23 August 2026 — 130 players23 August 2026 — 122 players23 August 2026 — 107 players23 August 2026 — 138 players23 August 2026 — 195 players23 August 2026 — 170 players23 August 2026 — 130 players23 August 2026 — 143 players23 August 2026 — 126 players23 August 2026 — 122 players23 August 2026 — 144 players23 August 2026 — 119 players23 August 2026 — 99 players9910 August 202623 August 2026
50 measurements spanning 13 days, net +18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–262 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 50
Measured (UTC)PlayersChange
23 Aug 2026, 20:5099-20
23 Aug 2026, 19:50119-25
23 Aug 2026, 18:50144+22
23 Aug 2026, 17:50122-4
23 Aug 2026, 16:50126-17
23 Aug 2026, 15:50143+13
23 Aug 2026, 14:50130-40
23 Aug 2026, 13:50170-25
23 Aug 2026, 12:50195+57
23 Aug 2026, 11:50138+31
23 Aug 2026, 10:50107-15
23 Aug 2026, 09:50122-8
23 Aug 2026, 08:50130-11
23 Aug 2026, 07:50141+35
23 Aug 2026, 06:50106-41
23 Aug 2026, 05:50147-11
23 Aug 2026, 04:50158+30
23 Aug 2026, 03:50128-35
23 Aug 2026, 02:50163+14
23 Aug 2026, 01:50149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Builder Pack
150 R$
Cultist Pact
150 R$
Bloat Body
99 R$
Ghost Body
80 R$
Cultist Robe
50 R$
Life Drain Dagger
45 R$
Cultist Hood
45 R$
Shield Art - Roman Empire
35 R$
Shield Art - Black Dragon
35 R$
Shield Art - Holy Roman Empire
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survive the Night · progression1,239,531 · 26.7% win
Survive 3 Nights in a row · progression288,277 · 8.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5513 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked21 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked22 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked23 August 2026 — 55 % liked13 August 202623 August 2026
50 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 50
Measured (UTC)% likedChange
23 Aug 2026, 20:5055no change
23 Aug 2026, 19:5055no change
23 Aug 2026, 18:5055no change
23 Aug 2026, 17:5055no change
23 Aug 2026, 16:5055no change
23 Aug 2026, 15:5055no change
23 Aug 2026, 14:5055no change
23 Aug 2026, 13:5055no change
23 Aug 2026, 12:5055no change
23 Aug 2026, 11:5055no change
23 Aug 2026, 10:5055no change
23 Aug 2026, 09:5055no change
23 Aug 2026, 08:5055no change
23 Aug 2026, 07:5055no change
23 Aug 2026, 06:5055no change
23 Aug 2026, 05:5055no change
23 Aug 2026, 04:5055no change
23 Aug 2026, 03:5055no change
23 Aug 2026, 02:5055no change
23 Aug 2026, 01:5055first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.