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i love my office job

i love my office job

A Roblox experience owned by MashySoft.

HorrorENhorrorofficestory-driven

Description (written by the developer; not a statement by this register)

You’re stuck working late at Silveredge Studios 🖥️, a seemingly normal office job… until it isn’t... This is a single-player story horror game 👻 where you explore an office, complete tasks 📋, and survive a monster roaming the workplace 👹. Complete different tasks to change the story, leading to multiple endings 🔁 Working overtime has never been this dangerous ☠️ Made by Carter (carter7021), LLight (TonyBloxGames) & MashySob

Last updated by the developer 14 Feb 2026, 12:40 UTC.

0
playing (measured 11 Aug 2026, 06:50 UTC)
23,739
lifetime visits
79%
liked (188 👍 / 49 👎)
777
favourites (32.7 per 1k visits)
4 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Monster Pet!
150 R$
Employee of the Month!
85 R$
Clean Cubicle!
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you won! who is laughing now, boss? · progression2,730 · 0.00% win
unseen mystery · secret846 · 0.00% win
a well-fed monster · other630 · 0.00% win
i ain't see nothin · secret507 · 0.00% win
bathroom break · other374 · 0.00% win
a letter of condolence · other347 · 0.00% win
a long awaited friendship gathering · social304 · 0.00% win
flower power! · other210 · 0.00% win
SYSTEM 32 NOT FOUND · other180 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.516 August 2026 — 80 % liked26 August 2026 — 79 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:0779-1
16 Aug 2026, 07:0480first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.