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(BETA) Obby but you walk on EVERYTHING!  🧲

(BETA) Obby but you walk on EVERYTHING! 🧲

A Roblox experience owned by GameGliders.

ObbyENwall-walking mechanicdifficulty charthidden badges

Description (written by the developer; not a statement by this register)

🧲 Welcome to Obby but you walk on walls! A game where you traverse through crazy, mind bending obstacles to make it to the end! 🧲 πŸ‘ Like and favorite to support the team! ⭐ πŸ” Find all the hidden character for some amazing and rare badges! πŸ” Walk on walls and stick to platforms, but make sure to keep distance from the damage parts! 😨 Can you make it all the way to the end, completing all the 10 difficulties? 🏁 🏁 Stages: 60 🏁 Tags: Obby, DCO, Difficulty Chart, platformer, Hard Obby, Easy Obby, Stages, Checkpoints, Jump, Badges

Last updated by the developer 17 Apr 2026, 00:56 UTC.

0
playing (measured 27 Aug 2026, 07:08 UTC)
4,322
lifetime visits
73%
liked (8 πŸ‘ / 3 πŸ‘Ž)
22
favourites (5.1 per 1k visits)
4 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
199 R$
Speed Coil
149 R$
[Wealthy] Chat Tag
49 R$
[Epic] Chat Tag
29 R$
[Cool] Chat Tag
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome3,735 Β· 0.00% win
Completed Tutorial! Β· progression88 Β· 0.00% win
Completed Cakewalk! Β· progression21 Β· 0.00% win
Completed Easy! Β· progression9 Β· 0.00% win
Found all hidden characters! Β· collection6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.