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I Didn't Study | Cone's 2024 Gamejam Submission

I Didn't Study | Cone's 2024 Gamejam Submission

A Roblox experience owned by Snap Shot Studios.

PuzzleENescape roompuzzlegamejam

I Didn't Study | Cone's 2024 Gamejam Submission is a puzzle experience created on 2024-09-04. It records 3,052,062 lifetime visits and 30,489 favorites. The title maintains a 95% like percentage with six concurrent players. Developed by Snap Shot Studios for the Fall 2024 Coneland Gamejam, the game features escape-room mechanics and interactive puzzle-solving elements.

Description (written by the developer; not a statement by this register)

You completely forgot you had a test tomorrow! There's no time to study... Quick! find a way to cheat! A short escape-room style game made in 3 days. This game relies on failing and retrying, solve puzzles to unlock smarter ways to cheat! Click on items to interact with them to possibly help you! Made for the Fall 2024 Coneland Gamejam by Snap Shot Studios (Snoogle and Alpysk)

Last updated by the developer 25 Nov 2025, 02:09 UTC.

6
playing (measured 10 Aug 2026, 14:35 UTC)
3,052,062
lifetime visits
95%
liked (19,756 👍 / 1,016 👎)
30,489
favourites (10.0 per 1k visits)
4 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:353first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Distasteful Notebooks · collection558,628

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.