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🧁Cupcake Tower🧁

🧁Cupcake Tower🧁

A Roblox experience owned by VlN3 Tower Fan Club.

ObbyENtowerparkoursanrio

Cupcake Tower is an obby experience created on September 4, 2024. It has accumulated 5,808,673 lifetime visits and 906,324 favorites. The game holds a 65% like percentage. Currently, zero players are active. The description identifies it as a fan-made tower challenge without checkpoints.

Description (written by the developer; not a statement by this register)

ʚ Welcome to Cupcake Tower! ❤ (This is a fan-made game!) Complete towers and play with friends! like an obby but is a tower with no checkpoints, like tower of hell tho. 👍| Like and |⭐| Favorite if you like the game❗❗❗😎 That would really help out a lot :) Tags (Ignore) ; Cupcake, Chocolate, Mochi, Coffee, Boba, Tea, hello kitty, melody, obby, tower, parkour, stage tower, obby, stage, adventure, new, obby, stage tower, sanrio tower, mochi

Last updated by the developer 31 Jul 2025, 16:42 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
5,808,673
lifetime visits
65%
liked (703 👍 / 384 👎)
906,283
favourites (156.0 per 1k visits)
4 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet (fly away with it)
699 R$
Red Laser Gun! (One Hit Kill)
349 R$
Flying Cloud Gamepass
349 R$
Super Coil! (Super Jump + Speed)
199 R$
Quadruple Jump
199 R$
Grapple Hook! (OP)
199 R$
Gravity Coil! (Super Jump)
99 R$
Speed Coil! (Super Speed)
79 R$
Double Jump
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome dear Player :) · welcome3,993,515 · 66.7% win
1.5 · other2,029,471 · 66.7% win
Tower 2 · progression1,514,347 · 100.0% win
2.5 · other1,171,417 · 66.7% win
Tower 3 · progression869,536 · 0.00% win
3.5 · other674,155 · 0.00% win
Tower 4 · progression561,428 · 0.00% win
4.5 · other480,758 · 0.00% win
Tower 5 · progression377,133 · 0.00% win
5.5 · other309,062 · 0.00% win
Tower 6 · progression270,605 · 0.00% win
6.5 · other227,858 · 0.00% win
FInished the Game! · progression206,603 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3065no change
14 Aug 2026, 00:2265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.