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OmniVerse Battleground [Testing Phase]

OmniVerse Battleground [Testing Phase]

A Roblox experience owned by Amazin Games.

Fighting & PvPENbrawlerarena combatmultiplayer

OmniVerse Battleground [Testing Phase] is a fighting-pvp experience created on 2024-09-05. The game has recorded 741,965 lifetime visits and holds 6,114 favorites. Currently, zero users are playing. The title maintains a 75% like percentage among its audience.

Description (written by the developer; not a statement by this register)

***EXPECT BUGS*** Welcome to OmniVerse Battlegrounds! Step into the arena, train hard, and battle others to claim the title of the Strongest Brawler! Play on Console or PC! 🎮📱💻 🖥️ Controls: M1 - Attack Q - Dash F - Block 1, 2, 3, 4 - Activate Abilities B - Emotes 👥 Join our Community Chat for codes, updates, and to connect with fellow brawlers! 🗨️

Last updated by the developer 24 May 2026, 00:03 UTC.

0
playing (measured 10 Aug 2026, 21:01 UTC)
741,965
lifetime visits
75%
liked (2,981 👍 / 1,002 👎)
6,111
favourites (8.2 per 1k visits)
5 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Master Elements DLC
399 R$
Early Access
299 R$
VIP
299 R$
Emote Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Kill Streak · other11,923 · 0.00% win
10 Kill Streak · progression2,902 · 0.00% win
15 Kill Streak · progression1,136 · 0.00% win
20 Kill Streak · progression612 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.