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TETR: Legacy

TETR: Legacy

A Roblox experience owned by Project.Element.

TycoonENperiodic tableincrementalupgrade tree

Description (written by the developer; not a statement by this register)

This is an archived version of the game. For v2 update here: https://www.roblox.com/games/101234475812179/The-Elemental-Tree-Rewritten An upgrade tree based on periodic table. Each element represents a layer (118 layers in total planned) This is an active and slow-paced game Be aware of lack automation in first hour!! ⚠THIS GAME IS UNFINISHED AND MAY CONTAIN BUGS! ANY FOUNDED BUG REPORT TO SERVER⚠ ⚠THIS GAME ONLY SAVES IN PRIVATE SERVERS, PUBLIC SERVERS NEVER SAVE!⚠ Credits: - TUUT:T ~ @Gui_Ducks - EternityNum ~ @FoundForces - Also other incremental games features that has been used here Game made by Project Element (@ariichanXD) tags: incremental, upgrade tree, element, layer, multiplayer, prestige, ngu Original (broken): https://www.roblox.com/games/16263390109/The-Elemental-Tree

Last updated by the developer 12 May 2026, 10:56 UTC.

1
playing (measured 11 Aug 2026, 04:02 UTC)
426,456
lifetime visits
77%
liked (1,044 👍 / 310 👎)
2,895
favourites (6.8 per 1k visits)
5 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

demo_donation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome63,192 · 29.6% win
[v1.3.1] Magnesium · other63,034 · 29.6% win
[v1.0] Lithium · other46,133 · 14.8% win
Early Gamer · welcome35,882 · 0.00% win
[v1.1] Be/B/C · other33,804 · 14.8% win
[v1.1] Nitrogen · other19,296 · 14.8% win
[v1.2] Fluorine · other7,139 · 14.8% win
[v1.2] Oxygen · other7,138 · 14.8% win
[v1.2.1] Neon · other5,678 · 14.8% win
[v1.4] Aluminium Challenges · progression3,256 · 14.8% win
[v1.3] Sodium · other3,180 · 14.8% win
[v1.4] Exotic Nitrogen · other2,259 · 14.8% win
[1.4] Silicon · other2,189 · 14.8% win
[1.4] Phosphorus · other1,608 · 0.00% win
Hydrogen Atoms! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked4 September 2026 — 77 % liked14 September 2026 — 77 % liked14 August 202614 September 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 00:3377no change
4 Sept 2026, 00:3177no change
24 Aug 2026, 22:3477no change
14 Aug 2026, 22:2277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.