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Empire Bay: Evolution

Empire Bay: Evolution

A Roblox experience owned by N3on Studio.

RoleplayENurban roleplaygang warfareterritory control

Description (written by the developer; not a statement by this register)

Welcome to Empire Bay: Evolution, a Roleplay game set in the sprawling city of Empire Bay. The year is 2024, and the city is divided between the North and South, each controlled by powerful teams. Your mission is to navigate this dangerous landscape and take control of the city. | Important Note: Due to the presence of weaponry, this game is suitable for players aged 13 and above. | SYSTEM REQUIREMENTS Minimum Recommended CPU: Ryzen 3 CPU: i5 7th Gen GPU: RX 460 GPU: RX 570 Memory: 6 GB RAM Memory: 12 GB RAM Storage: 30-50 GB Storage: with 40+ GB OS: Windows 10 OS: Windows 10/11 Tags: VC Empire Bay Roleplay Roleplay-Action USA Kayota Hood Roleplay

Last updated by the developer 17 May 2026, 08:50 UTC.

0
playing (measured 12 Aug 2026, 11:34 UTC)
618
lifetime visits
88%
liked (14 👍 / 2 👎)
6
favourites (9.7 per 1k visits)
5 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Empire Bay · welcome66 · 0.00% win
Visited Little Italy · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.