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literal chill zone [new room]

literal chill zone [new room]

A Roblox experience owned by well made studios.

Social & hangoutENchillclassic themesocial hangout

Description (written by the developer; not a statement by this register)

someone told me to make a chill game made of a classic theme because of his anger issues idea by Toninek <- the guy that has anger issues there were some parts that i was stupid so i inspired some from warm isolation age recommendation: violence: mild/rare: all ages place version: 217 old version: https://www.roblox.com/share?code=de19d0d51b4e104785090577cd8aaf8c&type=ExperienceDetails&stamp=1725628621640

Last updated by the developer 24 May 2026, 13:42 UTC.

0
playing (measured 14 Aug 2026, 12:52 UTC)
1,122
lifetime visits
75%
liked (6 👍 / 2 👎)
3
favourites (2.7 per 1k visits)
5 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DELETED
5 R$
flashlight
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

not so endless · progression0 · 0.00% win
forest · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.