literal chill zone [new room]
A Roblox experience owned by well made studios.
Social & hangoutENchillclassic themesocial hangout
Description (written by the developer; not a statement by this register)
someone told me to make a chill game made of a classic theme because of his anger issues idea by Toninek <- the guy that has anger issues there were some parts that i was stupid so i inspired some from warm isolation age recommendation: violence: mild/rare: all ages place version: 217 old version: https://www.roblox.com/share?code=de19d0d51b4e104785090577cd8aaf8c&type=ExperienceDetails&stamp=1725628621640
Last updated by the developer 24 May 2026, 13:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 12:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.