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Tantive IV

Tantive IV

A Roblox experience owned by Tantive IV.

ShooterENStar WarsTeam DeathmatchShooter

Description (written by the developer; not a statement by this register)

Open Beta, tell me if something breaks. Tantive IV is a light-hearted media-accurate team-deathmatch shooter, set in the Star Wars canon universe during the Imperial era. Rivers in the Desert version 22 (version 1.22) Supports Keyboard & Mouse, Touch, and Console. Latest Update(s) Map: Tantive IV Faction: Alliance, Empire Modifier: None, Shatter, Sponge, Conscript, Eliteism, Lights Out, Dyad, 3Mix Tool: DH-17 pistol, E-11 medium rifle, Datapad, Bandage, E4 Shield, M3 Shield Elite: Veteran Gamemode: TDM, LTS, DOM Premium benefits - +10% credits upon round completion - Instata Steel weapon paint Version 1.0 released on December 13th 2025 ⚠️This experience is not affiliated in any way with Lucasfilm, Disney, or any of their affiliates or subsidiaries. (I'm open to partnership or license thing via roblox if they see this though) https://create.roblox.com/docs/en-us/ip-licensing

Last updated by the developer 30 Jul 2026, 20:23 UTC.

0
playing (measured 11 Aug 2026, 06:48 UTC)
238,860
lifetime visits
83%
liked (2,003 👍 / 420 👎)
6,753
favourites (28.3 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Armory
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Starbird · other134,764 · 30.8% win
Vanguard · other1,705 · 0.00% win
Vendetta · other1,055 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked25 August 2026 — 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:1583no change
15 Aug 2026, 02:5383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.