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Survive 100 Days In Nuclear Hideout

Survive 100 Days In Nuclear Hideout

A Roblox experience owned by Rizz Games Inc.

SurvivalENsurvivalnuclear apocalypseresource management

Survive 100 Days In Nuclear Hideout is a survival experience created on 2024-09-06. It has accumulated 12,003,551 lifetime visits and 886,164 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The experience supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Can you survive in a nuclear hideout for 100 days? ⚠️Many dangerous events happen every single day ⚠️ ⚔️Collect weapons and food and drinks to help you survive for longer ⚔️ 🏆Try to survive as long as possible to get on the leaderboard! 🏆 📱💻🎮Supports PC, Mobile, Tablet, Console 📢Join the group for many benefits in the game Inspired by Survive 100 Days In Nuclear Bunker, Survive 100 Days In Nuclear Shelter, Survive 100 Days in Abandoned City, Survive 100 Days on a Desert Island

Last updated by the developer 16 Jul 2026, 23:38 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
12,003,551
lifetime visits
97%
liked (26,516 👍 / 955 👎)
886,123
favourites (73.8 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Ammo
289 R$
Infinite Water
199 R$
2x HP
199 R$
Infinite Apple
169 R$
Sprint
139 R$
Hazmat Suit
119 R$
Boombox
109 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!4,525,775 · 47.1% win
5 Days · progression3,129,930 · 11.8% win
10 Days · other2,045,441 · 11.8% win
15 Days · other1,343,755 · 35.3% win
25 Days · progression502,658 · 11.8% win
50 Days · progression90,785 · 0.00% win
75 Days · other27,595 · 0.00% win
100 Days · progression14,738 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0597no change
13 Aug 2026, 19:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.