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HIGH Cortisol Obby 😡

HIGH Cortisol Obby 😡

A Roblox experience owned by xaya.

ObbyENobstacle coursehigh difficultyparkour

HIGH Cortisol Obby 😡 is an obby experience created on 2024-09-06. It has 533,643 lifetime visits, 16,900 favorites, and an 88% like percentage. The game features 170 stages and currently has 0 players online.

Description (written by the developer; not a statement by this register)

This obby starts off easy but gets harder over time... 😈 ✅ FREE skip stage 🔄 R to reset 📈 170 stages Like ❤️ favorite ⭐ and notify! 🔔 📌 platformer adventure obstacle course parkour escape tower hard impossible difficulty chart extreme rage insane dco unbeatable crashout wraparound quit difficult wallhop

Last updated by the developer 5 Aug 2026, 10:33 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
533,643
lifetime visits
88%
liked (2,317 👍 / 313 👎)
16,891
favourites (31.7 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Zap People
799 R$
Slap Glove
799 R$
Fusion Coil
399 R$
Gravity Coil
299 R$
Speed Coil
199 R$
VIP
79 R$
[SALE] Invincibility
79 R$
[SALE] Boombox
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge 🎉 · welcome306,556 · 0.00% win
BEAT: Tutorial 🤖 · progression257,697 · 0.00% win
BEAT: Effortless 🍏 · progression217,703 · 0.00% win
BEAT: Easy 🌲 · progression173,076 · 80.0% win
BEAT: Simple 🐉 · progression139,467 · 80.0% win
BEAT: Average 🍋 · progression97,038 · 100.0% win
BEAT: Good 🏆 · progression59,873 · 100.0% win
BEAT: Hard 🍊 · progression24,089 · 0.00% win
BEAT: Difficult 🔥 · progression5,993 · 0.00% win
BEAT: Impressive 🎀 · progression1,727 · 0.00% win
BEAT: Impossible 💣 · progression0 · 0.00% win
BEAT: Extreme 🌌 · progression0 · 0.00% win
BEAT: ??? · progression0 · 0.00% win
BEAT: Absurd 💎 · progression0 · 0.00% win
BEAT: Insane 🍇 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3588no change
14 Aug 2026, 20:3688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.