[EARLY TEST] Iskol Tambayan
A Roblox experience owned by Hiraya Studios.
Social & hangoutTLPinoy HangoutSchool RoleplaySocial
[EARLY TEST] Iskol Tambayan is a social-hangout experience created on 2024-09-06. The game has accumulated 1,906,062 lifetime visits and 25,207 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description highlights a renovated map and new systems within a Pinoy multiplayer hangout setting.
Description (written by the developer; not a statement by this register)
Iskol is back, Klasmeyts! 🎒 Relive your high school memories in Iskol Tambayan the ultimate Pinoy multiplayer hangout game! Earn streaks, level up, and snag exclusive items as you explore. What's New? - Newly renovated map - New system - New back up game place Like, favorite, and join our group [Hiraya Studios] for awesome perks. Got ideas or issues to report? Drop by our official server and be part of the community! ⚠️ NOTE: The game is still in Gamma-phase — please expect bugs and shutdowns. Thank you all! Tags: School, Iskol, Tambayan, Campus, Pinoy Hangout, Make Friends, Barkada, Chill, Events, Items, Filipino Hangout, Tip Jar, Donate, Carry, Tagalog, Philippines, Roleplay, Hangout, Voice Chat Game Developed by HIRAYA STUDIOS.
Last updated by the developer 1 May 2026, 09:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.