Schoolboy Runaway RP + OBBY (UPDATE WITH TIME)
A Roblox experience owned by Кот Атос.
RoleplayENSchoolboy Runaway IPRole-playingObby
Schoolboy Runaway RP + OBBY (UPDATE WITH TIME) is a roleplay experience created on 2024-09-06. The game has accumulated 3,614,138 lifetime visits and 939 favorites. It currently has 0 players online. The like percentage is recorded at 48%. The experience features character morphs from Schoolboy Runaway and is developed by Cat Atoc, sk1tlxs, and OfficerNKVD.
Description (written by the developer; not a statement by this register)
🤩 Schoolboy Runaway RP + OBBY is a game where you can enjoy the morphs of the characters from the popular game Schoolboy Runaway. Here you can take part in fascinating obbies or play fascinating role-playing scenes ✅ The game features morphs of bright characters such as Andrey, Vika, Igor, Gena, Galya and Timocha 😎 The game is developed by talented creators: Cat Atoc, sk1tlxs and OfficerNKVD and others 😱 In the game, you are expected to see high-quality character models that have been spent Robux to create. 😉 Please note this game is not official and was not created by the developers of Schoolboy Runaway 😍 Have a nice game! (Game inspired by: www.roblox.com/games/18705756690/unnamed) Tags: Skullboy Runaway, Skullboy, Schoolboy Runaway, Schoolboy, RP, Simulator, Vlad A4, Robloxer, Cat Atoc
Last updated by the developer 27 Jan 2026, 16:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.