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⚡ VELOCITY CLICKER SIMULATOR ⚡[UPDATE 4 PART 1]

⚡ VELOCITY CLICKER SIMULATOR ⚡[UPDATE 4 PART 1]

A Roblox experience owned by Amazing Games Development!.

Clicker & idleENclickersimulatormultiplier

Description (written by the developer; not a statement by this register)

⚡ Welcome to Velocity Clicker Simulator! ⚡ Become the ultimate click champion in this high-speed simulator! Unlock turbo-boosts (auto-clickers, multipliers), and battle friends for glory. ⚡ WHAT’S NEW? [UPDATE 4 PART 1] 🪂 Jump Power Mode Switch between Points Mode and the brand-new Jump Power Mode for a fresh way to play! 🛣️ Speed Highway A brand new system to access new worlds faster and with style! 🌍 World 1 Unlocked Purchase World 1 for 250 thousand points and receive a 2x Multiplier while inside! 💥 🎨 Button Animation Upgrade We’ve enhanced our button animations to make them more satisfying and fun to click! 🖱️✨ 🔧 Bug Fixes Many bugs have been removed. 🚀 JOIN OUR GROUP for exclusive rewards and events! 👍 Like the game for updates!

Last updated by the developer 29 Jan 2026, 20:40 UTC.

0
playing (measured 30 Sept 2026, 13:45 UTC)
1,771
lifetime visits
82%
liked (14 👍 / 3 👎)
8
favourites (4.5 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Sept 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Clicker!
199 R$
2x Rubies
149 R$
2x Rebirths!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,331 · 0.00% win
Meat the Owner! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.