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Bald Battles

Bald Battles

A Roblox experience owned by Mimic Arts.

Fighting & PvPENarena combatfightingcross-platform

Bald Battles is a fighting-pvp experience created on 2024-09-06. It currently has 13 players online. The game has accumulated 2,547,724 lifetime visits, 3,395 favorites, and a 52% like percentage.

Description (written by the developer; not a statement by this register)

Fight, train, and become the strongest warrior in the arena! Cross-Platform Support: PC, Mobile, Console, VR (Beta) --Controls-- G — Ultimate Mode F — Block Q — Dash Q (while ragdolled) — Evasive Roll Double W — Run Left Click — Punch B — Emote Wheel Like and favorite to support updates! Inspired by popular battleground fighting games. -- IMPORTANT -- yielding arts pls contact me in DC Server if u wish to request a takedown 👍

Last updated by the developer 25 Aug 2026, 13:19 UTC.

14
playing (measured 27 Aug 2026, 23:45 UTC)
2,564,296
lifetime visits
51%
liked (863 👍 / 826 👎)
3,980
favourites (1.6 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5149.510 August 2026 — 5 players27 August 2026 — 14 players10 August 202627 August 2026
2 measurements spanning 17 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–15 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 23:4514+9
10 Aug 2026, 14:495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
30 R$
Early Access
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome18,286 · 0.00% win
Head First · other2,622 · 0.00% win
You met the owner! · social364 · 0.00% win
A Natural · other107 · 0.00% win
Turning Point · other4 · 0.00% win
Seasoned Killer · progression1 · 0.00% win
Skull Seeker · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.514 August 2026 — 52 % liked24 August 2026 — 52 % liked3 September 2026 — 52 % liked13 September 2026 — 51 % liked23 September 2026 — 51 % liked3 October 2026 — 51 % liked13 October 2026 — 51 % liked23 October 2026 — 51 % liked2 November 2026 — 51 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 07:3251no change
23 Oct 2026, 07:3151no change
13 Oct 2026, 07:3051no change
3 Oct 2026, 07:2351no change
23 Sept 2026, 07:2251no change
13 Sept 2026, 07:2151-1
3 Sept 2026, 07:2052no change
24 Aug 2026, 07:1952no change
14 Aug 2026, 07:1952first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.