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Bald Battles

Bald Battles

A Roblox experience owned by Mimic Arts.

Fighting & PvPENarena combatfightingcross-platform

Bald Battles is a fighting-pvp experience created on 2024-09-06. It currently has 13 players online. The game has accumulated 2,547,724 lifetime visits, 3,395 favorites, and a 52% like percentage.

Description (written by the developer; not a statement by this register)

Fight, train, and become the strongest warrior in the arena! Cross-Platform Support: PC, Mobile, Console, VR (Beta) --Controls-- G — Ultimate Mode F — Block Q — Dash Q (while ragdolled) — Evasive Roll Double W — Run Left Click — Punch B — Emote Wheel Like and favorite to support updates! Inspired by popular battleground fighting games. -- IMPORTANT -- yielding arts pls contact me in DC Server if u wish to request a takedown 👍

Last updated by the developer 25 Aug 2026, 13:19 UTC.

14
playing (measured 27 Aug 2026, 23:45 UTC)
2,564,296
lifetime visits
51%
liked (855 👍 / 819 👎)
3,906
favourites (1.5 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5149.510 August 2026 — 5 players27 August 2026 — 14 players10 August 202627 August 2026
2 measurements spanning 17 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–15 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 23:4514+9
10 Aug 2026, 14:495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome16,572 · 73.4% win
Head First · other2,383 · 8.6% win
You met the owner! · social364 · 0.00% win
A Natural · other98 · 0.00% win
Turning Point · other4 · 0.00% win
Seasoned Killer · progression1 · 0.00% win
Skull Seeker · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

515251.514 August 2026 — 52 % liked24 August 2026 — 52 % liked3 September 2026 — 52 % liked13 September 2026 — 51 % liked23 September 2026 — 51 % liked3 October 2026 — 51 % liked13 October 2026 — 51 % liked23 October 2026 — 51 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3151no change
13 Oct 2026, 07:3051no change
3 Oct 2026, 07:2351no change
23 Sept 2026, 07:2251no change
13 Sept 2026, 07:2151-1
3 Sept 2026, 07:2052no change
24 Aug 2026, 07:1952no change
14 Aug 2026, 07:1952first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.