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Steal Time Simulator X

Steal Time Simulator X

A Roblox experience owned by arxy.town.

SimulatorENsimulatorcombatrebirth

Description (written by the developer; not a statement by this register)

RELEASE! Use code RELEASE. Welcome to Steal Time Simulator X 👋 (A Steal Time From Others Game) 🔥 | Gain Time by staying outside the safezone to purchase new crates and new swords! 🌟 | Rebirth to gain advantages over others! 🗡️ | Over 30+ different swords, each including a special kill effect. Enjoy sword fighting! 👍 | For more updates, like the game and join the group! ⚔️ | Kill others to steal other's time! 🏆 | Become #1! • Time gain is enabled in private servers 🌟 | LIKE AND FAVORITE THE GAME FOR MORE UPDATES & EVENTS! 💬 | Join the group for an additional +1 time gain! ❤️ 💬 | Community Invite: sittingsimulator (13+) ❗ Exploiting of any kind is NOT allowed and WILL result in a ban. ❤️ Made by Arxy & AtomTostcuOzgurUsta

Last updated by the developer 27 Jul 2026, 13:52 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
259,474
lifetime visits
95%
liked (2,978 👍 / 166 👎)
4,625
favourites (17.8 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Open
699 R$
Premium
549 R$
Luck Boost
249 R$
2x Time
249 R$
Compass
159 R$
Colorful Time
99 R$
Sign
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to STSX! · welcome143,653 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:3195no change
15 Aug 2026, 02:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.