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BECOME A BLACK HOLE

BECOME A BLACK HOLE

A Roblox experience owned by We the Best Games.

SimulatorENsimulationgrowthdestruction

BECOME A BLACK HOLE is a simulator experience created on 2024-09-06. It has recorded 12,372,812 lifetime visits and 514,681 favorites. The current like percentage stands at 57%, with zero players active at the time of measurement.

Description (written by the developer; not a statement by this register)

Become a black hole, destroy the city, and eat smaller black holes while avoiding being eaten by larger black holes! How big will you be able to grow? Don't like being eaten? Private servers are FREE! Premium benefits: - +1,000 starting Coins - Exclusive Premium only Skin 🗣️ WE THE BEST GAMES!

Last updated by the developer 30 Apr 2026, 23:24 UTC.

0
playing (measured 10 Aug 2026, 19:03 UTC)
12,372,812
lifetime visits
57%
liked (1,771 👍 / 1,311 👎)
514,673
favourites (41.6 per 1k visits)
6 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
Double Coins
340 R$
Lucky
219 R$
Triple Crates
195 R$
Auto Open Crates
124 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BECOME A BLACK HOLE! · progression6,781,559 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5713 August 2026 — 57 % liked2 September 2026 — 57 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0157no change
13 Aug 2026, 18:5357first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.