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Chill Hangout [🎢]

Chill Hangout [🎢]

A Roblox experience owned by Holo'Game Studios.

Social & hangoutENsocial hangoutrelaxationmini-games

Description (written by the developer; not a statement by this register)

Welcome to Chill Hangout, This place is perfect for relaxing, Talk whit you friend and have a great time. Explore a warm world with soothing landscapes: a magical forest, and a cozy villa filled with fun activities. What you can do in this game: Talk with your friends: Join quiet or lively spaces to chat quietly or burst out laughing. Play and have fun: Try fun mini-games like bowling. Total relaxation: Lay back, roast marshmallows at the campfire or soak in a jacuzzi to relax. Special Events: Take part in karaoke nights, movie sessions or impromptu challenges organized by players. Here, no stress or competition, just fun and good humor. Development Team : @ShiinHolo @Madara_uchiha44223 @BelugazFruit2 Roblox Group: https://www.roblox.com/groups/34134492/Holo-Corp

Last updated by the developer 3 May 2025, 13:22 UTC.

0
playing (measured 14 Aug 2026, 17:17 UTC)
7,154
lifetime visits
95%
liked (19 πŸ‘ / 1 πŸ‘Ž)
20
favourites (2.8 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! Β· welcome59 Β· 0.00% win
Beta Testeur Β· other6 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.